![]() ![]() It’s generally advisable to spend the first rounds as a class that you can mostly stand as self-sufficient with. ![]() Demolitions can also be a highly suicidal perk, since if your explosives hit team-mates or cloaked Stalkers the Demo can suffer huge self damage.įor the above mentioned reasons I tend to classify Demo as a mid-to-late game perk. Limited amounts of ammo with each weapon and the sheer expense of buying loads of pipe bombs to place round after round means that cash is almost always going to be an issue, especially on higher difficulty levels when kills yield less money overall. Although the damage it can dish out is sometimes utterly insane, Demolitions is somewhat limited in that it is, bar none, the most money hungry perk in the entire game. Demolitions is somewhat of an odd perk in totality though because of many factors. The only perk to be added to the game after the initial six, Demolitions does roughly what its name implies: it blows shit up. With that out of the way I think it’s time to get down to business. ![]() There are exceptions of course, like going to a server to specifically level a perk, but the only objective I’m gunning for is survival and victory. I’ll be giving a breakdown of each perk in no particular order, and for the purposes of this guide I’m going to be assuming fairly high level play - generally at least level four - because ideally you should be using a perk of at least that level when you’re playing on a normal or hard server. Killing Floor features seven unique perks for all your zed destroying needs, and here’s where I do the breakdown of all the glorious violence to be sown. This may be a zombie-esque apocalypse, but that doesn’t mean we can’t have a bit of fun. Well, I’ve covered the enemies and their various sundry tricks, but of course I’ve left the best for last. ![]()
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