Houdini has other animator-friendly tools such as Heads up display (HUD) handles that provide quick access to key parameters.Ĭhannel Editor. Channel groups can be created and pinned to make it easy to set many keyframes on multiple parameters to block out motion. Animators can easily set keyframes on selected objects then edit the results in either the timeline, channel editor or dope sheet. Set keyframes on any parameter or use Houdini’s Advanced Motion-editing tools for even more control.Īnimator-Friendly Workflow. Houdini has an animator-friendly workflow which includes a channel editor, dope sheet and interactive timeline. It is developed and maintained by DreamWorks Animation for use in volumetric applications typically encountered in feature film production. Fully integrated into Houdini, OpenVDB is an open source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data. Houdini Volumes utilize a constant tile compression scheme that is good for holding dense volumes with continuously varying values such as fire and wispy smoke or continuously varying Signed Distance Function SDF fields. This lets you freely revise parameters on your nodes, branch off to explore new ideas or set up switch nodes to compare topologies while continuing to maintain a high level of productivity. Easily copy and paste parts of the node network into new networks to accelerate work. Houdini efficiently manages the nodes to make sure you are working efficiently. As you work interactively in the viewport, Houdini creates networks of nodes to keep track of all your modeling actions. This workflow utilizes sparse volume sculpting tools created as part of the OpenVDB open source initiative.Ĭloud FX Tools. The Cloud FX tools offer an artist-friendly way of building, sculpting and rendering cloud formations.
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